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Microsoft Mesh: Enhance Experiences with Avatar Interactivity in Mesh Toolkit
Make multi-user 3D experiences even more engaging with new capabilities coming to Mesh toolkit. Join us and learn how we’re making it even easier to build with avatars. - Create equippable objects that govern hand positions and arm animations enabling more seamless avatar interactions. - Access avatar transform information such as position, body direction, and head gaze to open new possibilities for player analytics and location-based experiences. - Accelerate iteration of multi-user interactions with test avatars that simulate behaviors in your scene, allowing you to debug the logic of interactive content in Unity. - Explore new interactable object samples you can use in your project (hint: one of them has a special touch). Live Q&A session with a Toolkit PM and Animator will immediately follow #microsoftreactor #microsoftmesh #mixedreality #multiuser #3dexperience #avatar #unity [eventID:22985]

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Microsoft Reactor

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