Sign in to confirm you’re not a bot
This helps protect our community. Learn more

Twitter

1:34

What Is Stereo Kit

1:52

Open Xr

5:04

Mixed Reality Sensors Inputs and Outputs

11:33

Eye Tracking

11:41

Keeping It Simple

13:52

Immediate Mode User Interface

15:05

Photogrammetry Explorer

20:18

Built-in Fallback File Picker

23:01

Asynchronous Asset Loading

24:43

User Interface

28:09

Shaders

32:44

Spherical Harmonics

33:29

Github Repository for Stereokit

37:16

Dotnet Maui Multi-Targeting Template

40:32

Anchor System

41:17

Compute Shaders and a Render Graph

41:40

Real-Life Examples or Projects That People Have Published with Stereo Kit

42:46

Idea Engine

43:06
StereoKit - Mixed Reality using .NET
51Likes
2,048Views
2022Jun 20
StereoKit is a lightweight, code-first, open-source library for building Mixed Reality experiences using C# and OpenXR! It provides easy APIs to address some of the most common and challenging aspects of development including UI, inputs, interactions, physics, shaders/material systems, working with text, asset loading, and much more. StereoKit is designed to work on HoloLens 2, desktop, or any VR device that uses the OpenXR runtime (e.g. Oculus Quest, Windows Mixed Reality, etc.). This talk contains an overview of StereoKit, an update on development, and a peek at the roadmap! Join the Mixed Reality Developer Program to get the latest on our developer tools, events, and early access offers. https://aka.ms/IWantMR Learn more about StereoKit and download the tools: https://aka.ms/StereoKit Participate in the Mixed Reality Dev Days Online Hackathon now through July 8, 2022. Register to join at https://aka.ms/DevDaysHack

Follow along using the transcript.

Microsoft Developer

588K subscribers