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What Is the Xr Interaction Toolkit

1:17

What Is Included with Xri

3:51

Where Xri Sits on the Stack

4:01

Xr Controllers

5:16

Interactors and Interactables

5:49

Interactors

6:13

Socket Interactor

6:43

Interaction Manager

7:11

Interaction Layer Mask

7:26

Haptic Feedback

8:51

Visual Feedback

9:30

Reticle

9:47

Intention Filtering

10:45

Intention Filters

11:15

Comfort Mode Sample

11:54

Robust Extensibility

12:17

Ar Annotations

13:50

Ar Companion

14:06

Unity Character Controller

16:56

Vignette Effect

17:26

Controllers

18:04

The Interaction Manager

19:50

Attached Transform

21:50

Interactable Events

22:09

Socket Interactors in Interactables

22:42

Keychain

22:54

Xr Lever

24:44

Physics

25:04

Key Highlights

26:18

Ui Interaction Improvements

27:25

Get Started with Xr Interaction Toolkit

28:45

How Rtk Works with Xri

33:05

Custom Poke Interactor

33:37

Use Case

37:11

Hand Tracking

39:10
Unity XR Interaction Toolkit
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9,291Views
2022Jun 20
Learn how to use Unity’s XR Interaction Toolkit to build AR/VR applications with a common set of inputs that work across different platforms. Get a hands-on look at how to get started with a sample project, and find out what’s new in version 2.0, including some upcoming 2.1 features. Join the Mixed Reality Developer Program to get the latest on our developer tools, events, and early access offers: https://aka.ms/IWantMR Participate in the Mixed Reality Dev Days Online Hackathon now through July 8, 2022. Register to join at https://aka.ms/DevDaysHack

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Microsoft Developer

588K subscribers