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Debug build performance can be an important consideration for real-time applications like video games. Small functions like std::move or std::forward can add unnecessary overhead to these builds. We have recently added a new [[msvc::intrinsic]] attribute which forces the front-end of the compiler to evaluate calls like this at compile-time, and applied this to several functions in the standard library.
Download Visual Studio for C++: https://visualstudio.microsoft.com/vs...
Learn more at Improving the State of Debug Performance in C++: https://devblogs.microsoft.com/cppblo...
Join us for a free, three-hour virtual conference for the whole C++ community: https://aka.ms/PureVirtualCPP/PreConf…...more
How MSVC is Improving your Debug Build Performance
39Likes
1,461Views
2023May 25
Debug build performance can be an important consideration for real-time applications like video games. Small functions like std::move or std::forward can add unnecessary overhead to these builds. We have recently added a new [[msvc::intrinsic]] attribute which forces the front-end of the compiler to evaluate calls like this at compile-time, and applied this to several functions in the standard library.
Download Visual Studio for C++: https://visualstudio.microsoft.com/vs...
Learn more at Improving the State of Debug Performance in C++: https://devblogs.microsoft.com/cppblo...
Join us for a free, three-hour virtual conference for the whole C++ community: https://aka.ms/PureVirtualCPP/PreConf…...more