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Code of Conduct

0:12

Near Input Model

2:21

Far Input Model

2:45

Input Models

5:27

Hands and Motion Controllers

5:49

Direct Manipulation with Hands

5:55

The Hololens

7:24

Point and Commit with Hands

8:12

Motion Controllers

9:25

Hands-Free

11:14

Voice Input

11:33

Gays and Dwell

14:42

Auto Eye Scroll

15:31

Gaze and Commit

16:06

Head Gaze and Commit

16:58

Eye Gaze and Commit

18:34

Augmented Reality for Mobile Phones

18:38

Toolkits and Sdks

20:41

Glasses

25:34

Does Hololens Work with Web

26:38

Suggestions for Hardware Requirements

29:42

Requirements

33:26

Documentation on Adding Interactions

35:26
Interactions for AR & VR Development
Our Mixed Reality and Spatial Computing Cloud Advocacy teams have come together to bring you a 10-part series dedicated to helping you get started with your XR development journey. Created with the true beginner in mind, this series has been curated to guide you along your journey in getting started with XR featuring sessions for both developers and non-developers alike. Join us for our biweekly Microsoft Reactor series where we'll explore a different area of XR development. Be sure to register for the Introduction to XR series events as they're announced! There's a number of ways to interact with virtual objects that goes beyond using our hands and/or motion controllers. Come learn various input models that can enable you to interact with XR apps including a demo for the Mixed Reality Toolkit. April Speight, Senior Cloud Advocate, Spatial Computing, Microsoft. April Speight is a developer, speaker, and educator who believes that creating for XR should be accessible for all. She leads the Spatial Computing Cloud Advocacy team at Microsoft. In addition, she is also the Director of Community and Education Outreach for the CyberXR Coalition - an organization formed to address the global necessity of diversity, equity, and inclusion in the cybersecurity and XR domain. [eventID:15680]

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Microsoft Reactor

114K subscribers
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