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Intro

0:00

Welcome to the Sea of Nerds.

0:43

Aaaarrggghh! Introduction to me swarthy crew

2:01

The history of Sea of Nerds - it was all Chris' idea!

3:50

We plan our piratical hijinks

6:56

The water looks lovely - thanks Mark at Rare

8:00

What skills do you need to get a job in games? It's a mix.

8:59

What are indie game studios like?

11:55

Free game engines and tools such as Unity.

13:59

Don't forget BabylonJS.

17:20

Jim and Chris can't hit a fort with a cannon!

19:37

Good leaders should be human. Being bad at something is humanizing.

20:25

What helps you stand out to a games studio? Your portfolio

21:52

What's a game jam?

24:11

GitHub is a great place for your portfolio, especially for programmers

26:15

What about PMs in the game industry?

37:30

What programming languages are used for AAA games?

43:59

How to get into VR?

45:35

Chris has an extra controller plugged with a stick pressed

49:03

Chris's favorite student projects

50:10

We're on fire!

51:22

Improvements in game company culture

53:48
Tech career tips from educators – Sea of Nerds
Arrrrrrr, ye swarthy land lubbers. Come set sail with your pirate captain, the Dread Pirate Jim and his pirate crew as we set sail on the seven seas to find the finest treasure in the land – knowledge! 0:00 - Intro 0:43 - Welcome to the Sea of Nerds. https://www.seaofthieves.com 2:01 - Aaaarrggghh! Introduction to me swarthy crew 3:50 - The history of Sea of Nerds - it was all Chris' idea! 6:56 - We plan our piratical hijinks 8:00 - The water looks lovely - thanks Mark at Rare 8:59 - What skills do you need to get a job in games? It's a mix. 11:55 - What are indie game studios like? 13:59 - Free game engines and tools such as Unity. https://aka.ms/seaofnerds/unity 17:20 - Don't forget BabylonJS. https://www.babylonjs.com 19:37 - Jim and Chris can't hit a fort with a cannon! 20:25 - Good leaders should be human. Being bad at something is humanizing. 21:52 - What helps you stand out to a games studio? Your portfolio 24:11 - What's a game jam? 26:15 - GitHub is a great place for your portfolio, especially for programmers 37:30 - What about PMs in the game industry? 43:59 - What programming languages are used for AAA games? 45:35 - How to get into VR? http://aka.ms/XRDevForBeginners 49:03 - Chris has an extra controller plugged with a stick pressed 50:10 - Chris's favorite student projects 51:22 - We're on fire! 🔥 53:48 - Improvements in game company culture In this series our trusty pirates set sail on the Sea of Thieves, and share their galleon with a range of special guests from across the tech industry. Each episode will mix sharing tales of tech quests large and small to pass the time whilst we sail, with intense piratical action as we try to claim treasure. This is the only series from the Microsoft Reactor where you can both learn how folks have achieved greatness in their fields, whilst watching how good or terrible they are at video games. So come join our crew, bring your questions for our guests, and let's all #BeMorePirate! In this episode: Pirates need to learn the ropes before they can successfully contribute to a crew, and games developers are no different! In this episode our crew is joined by Professor Chris Headleand, the head of the department of games design and technology at Staffordshire University in the UK. As our crew quest for gold, they will be talking about topics including learning games development, how to get internships and jobs with games companies, what tools there are to help you create games, and more! Speakers: Jim Bennett, Regional Cloud Advocate, Microsoft Jim is a Regional Cloud Advocate focusing on building out and skilling communities in the Pacific Northwest, with a focus on the Microsoft Reactor in Redmond, Washington. He’s British, so sounds way smarter than he actually is, and is happy he moved to Redmond in time to be locked down at home and not see the office he came to work in, or the places he wanted to visit. In the past he’s lived in 4 continents working as a developer in the mobile, desktop, and scientific space. He's spoken at conferences and events all around the globe, organized meetup groups and communities, and written a book on mobile development. Professor Chris Headleand, Head of Department - Games Design & Tech, Staffordshire University [eventID:16698]

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Microsoft Reactor

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